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Posted: Anutaar Date: 15.07.2017

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DayZ is what led me to the amazing game that is Arma. Now Arma 3 is my 2nd most played game on steam. I bought day z standalone during stream sale, not having played original mod. Then I got hooked, put in some 20 hours before arma 3 went on sale, and I purchased that.

Now I have put more hours into these two games than any other in my stream library.

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Also, a little about myself, I'm not the type of person to put in a lot of hours in a game, I usually prefer smaller titles with a natural story progression so that I can finish it in 8 or so hours over a week or two , then move on.

It's funny because I used to play the crap out of Arma 2's mission editor. I used to have to turn my graphics down a lot in order to enable battles featuring 50 tanks and units, etc. I eventually stopped playing it because other games and stuff. I then heard about this crazy zombie game modded from Arma 2. I still had the discs, so why the hell not? To say it invigorated my appreciation for the genre is an understatement.

I love revisiting Chernarus. I'm no longer a soldier, i'm a survivor. Play regular Arma 2 and then going to Dayz then back to arma 2 helped me appreciate how much "ouch" some of those helicopters and tanks put down range.

The ArmA 2 mod was god awful, one of the worst DayZ mods there was, but the A3 version is really good. It's a holdout until Epoch releases for A3 though. I've been playing a lot of Breaking Point. Been following and playing it since it was in it's very early stages.

The mod has gone through a lot of changes and the devs take a lot of the feedback from the community. Right now I sort of play it more because it has a moral system that feels a bit more fluid. There are multiple "classes" that you can choose to spawn as that grant you points for doing things that class would do like healing other survivors as the Ranger, killing anyone as a Hunter, or surviving for a long period of time and living off the land as a Survivor, to just name a few.

Each class gets perks as you level the class and each perk is unique to the class. You get points subtracted for behavior that is counter to your class.

But the Altis map and the new maps they are adding have been a lot of fun. It took some getting used to, making the transition from knowing Chern so well. But it's a ton of fun. Breaking Point actually feels pretty balanced and I don't come across too much KoS because each class has a chat channel they can comm through, so when I play a Ranger I meet up and group with other "friendlies" and we go around and help people.

Breaking Point is enjoyable. It's a different spin on the DayZ style mod with the inclusion of a Class system , and the map is a different type of map and playstyle. I enjoy it and the mod feels fairly balanced with the rarity of powerful weps, class perks, and class "behavior. Guys this was an honest question, I didn't know. Busy dude, I barely have enough time to play games, let alone follow game news. I stumbled across a few early videos of the Mod on Youtube and within two weeks I bought my first new gaming PC in eight years.

Now I own about 20 games and have found a whole new world of Good games that don't rape my wallet. Hell yeah, Wasteland is more of a fit for me. I don't want the survival crap or the zombies.

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I just want the core DayZ gameplay. Find a gun, find a vehicle, find your friends, and get into intense firefights with other people. I agree with you, wastelands is like dayz pvp which I normally try to avoid since it takes so long to gear up again, but then I get in very few battles in dayz.

The majority of the time I spent playing was getting gear, hunting for vehicles, finding my friends, and getting in exciting firefights. I know some people like running up to random people and saying "let's be friends" then getting shot in the face. That hasn't been the gameplay I have experienced, though.

I avoid random people beacuse they are dicks that will just kill me. I group with friends, find gear, and get in firefights along the way. Shit, the survival gameplay elements have just recently started getting added.

Fishing is brand new. Hunting is still not in the game. They have prototype animals like in the mod, but they are brain dead so you aren't actually hunting anything. The core gameplay in DayZ is both sides of the coin. Not one way, or the other. I've been in plenty of firefights, and they are awesome, but I've had just as many friendly interactions, and they can be really interesting. People tend to be a lot more compliant when you make contact AFTER you get the drop on them.

Keep shooting at everyone you see if you want, but I tell you man there's a whole aspect of the game left untouched if that's all you do. I've had some great friendly experiences, mainly in the early mod days. It has changed quite a bit I think. I'm not necessarily a KOSer, but if our group encounters another group you can bet your ass it's about to pop off. Those are also the most exciting moments of the game and maybe the most exciting moments in gaming. I will give you that a lot of people are only interested in the weird interactions you have, and that is the core of the gameplay for them.

Part of what makes it so satisfying to have an interesting interaction is the fact that so many of them turn out in a gunfight. When it doesn't end up that way, it makes it kind of special. One of my favorite friendly moments was shortly after the mod came out. I was out by Solninchny. At the time I had no fucking clue where I was because this was so early on. I ran into another guy that had a shotgun, I had jack shit. He asked if I wanted to group up, so we started looting.

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He is horrible at the game and keeps alerting zombies so we are getting battered. We go into a barn, and I find a Lee Enfield so I drop my shotgun and take it.

He accidentally aggros a zombie so he shoots it and suddenly we are swarmed. We are running through town killing zombies and we finally succeed in clearing it out, but he has a broken leg. I am on blood. There is no medical facility nearby so he is fucked. I have 1 round left, he is empty.

I told him we aren't going to make it, and he asks me to put him out of his misery. So I shoot him in the head and get swarmed by the billion zombies the game used to spawn when you shot a lee enfield. That's a great story! I remember the dinner bell gun, best friend and yet worst enemy of the fresh spawn. Sounds like you know just what I'm talking about then. You can still find these types of players in SA though.

I don't know if Aussie players are just particularly chill for some reason I would at least say 4 out of 5 Arma 2 copies have beens old because of DayZ just judging by the people I got to know. Not that I asked all and every single one of them but this topic did come up a lot. Well, you are in a DayZ subreddit, and have friends you play DayZ with - those stats might be a bit skewed Being someone who played Arma II before dayz, even people like me played the shot out of the mod.

And bought the stand alone. I'd say 4 out of 5 were purchased for mods , not specifically DayZ, though. I know a large group of people bought Arma games for the Life mods, which were around long before DayZ. The biggest life missions CityLife and Island Life require additional content.

I know TakiLife does not, and I haven't played any others. Arma 2 sold 1mil before Dayz and 1 mil and something after Dayz.

I figured it would be much higher, as I don't think a lot of people were buying it before DayZ came out. If Google even still looks at internal links as a ranking signal, it certainly ignores more than one link from the same page - and it makes the article look messy.

And keyword stuffing is bad, mkay? I have a problem with lot of things in this article. They are caused by quite a lot of inaccuracies, unnecessary speculations and not fully understanding some topics. They bought one studio in Bratislava. Other people were hired from outside, or they joined DayZ team from other BI studios, most significantly from former Black Element Software, which was working on Carrier Command previously.

But by committing to a lower price Bohemia Interactive gave access to a much wider audience. Rust is not far behind DayZ, accompanying it in Top 10 steam sale, and not far behind in daily players. Since both are still in Early Acces, you can't speak about beating it. Why should it get on Stock Exchange? Valve is not there and it makes enormous amount of money from their games.

Another speculation without basis. Is Bohemia Interactive turning into Giant? What is a giant development studio? Bohemia Interactive is studio with two big projects and few smaller ones. The article is not bad itself, but it's trying to get a lot more attention than it deserves.

No, "Monster" wasn't born. I hear what you're saying dude but this is a speculative piece. I was throwing out some ideas to get the juices going, open up some discussion. But here is some response if you that's what you wanted. Point 1 - Are you just being picky? One of the other studios they bought was Cauldron Studios, now renamed Bohemia Interactive Slovakia Point 2 - My favourite Point 3 - is taken directly from Dean Hall himself in one of his latest interviews by the way.

Point 4 Rust has taken a back seat, it's obvious removing zombies, lower sales, the sudden recent need to remodel their environment to look like dayz Point 5 - It is fun to speculate PC games are now big business But I'm doing a little bit into journalism and I felt that people are taking this too seriously, when this article is written as regular article, but the content is more of an opinion.

I wasn't trying be picky, but for article it contains quite a lot inaccuracies, which affects conclusion - and I sincerely though it's trying to be a bit bombastic. So still 1 Calduron studio is only aquired studio for DayZ development now BI has 5 studios in total, 2 in Prague, then in Brno, HQ in Mnisek and now Bratislava studio, which was Calduron. But in broader context - Rocket wasn't the guy to have last word in pricing, so higher price wouldn't really happen.

It's like to say on 5th kilometer of the race that marathon runner ahead of everyone else had beaten other competitors. So, that is my objection. But for regular guy I think you made really nice piece which people liked, so go for it and continue, and get better in the process.

I would like to read some more stuff of yours. I wanted to be picky at first, but then I deleted some of my points, because that would be real nitpicking. Arma 2 iz amazing, but Dayz brought it closer to people Arma 2 always looked like fun, but I don't think I was ever going to buy it. Then DayZ came around and I had to try it, so I bought ARMA 2, which I liked and because of that, I bought ARMA 3.

DayZ is the reason I bought any of Bohemia's products. That's happened to me too.

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I bought ARMA II but I didn't play it at all because I didn't know anyone that played it, but when DayZ Mod came out Frankly, it really concerns me that the unfinished product is so wildly popular. I am afraid that the developers will halfass the remainder of the game and just call it "done" since they've already made lots of money on it.

I just don't see a bunch of people rushing out to buy the finished product when it's done. The people who were going to buy it probably already did. Remember, Marek, the CEO of Bohemia is in it for the long haul. He wants to be just as successful next year as he is this year. If he didn't, he would never have bought those extra companies to help with the development. He would have just retired and kept the money to himself.

Since he have to keep paying the salary of all the people he hired in the past months, he is going to put a lot of pressure on them to have the game keep making money. And not a few million here and there. They need EA level money to be able to afford an EA sized development team.

I'm worried that with the pressure to keep making money, Bohemia Interactive might lose their culture of modding and community engagement that made me a fan of them in the first place.

If they turn into DICE and start shitting out endless crap DLC's, I might just lose all hope I have in PC gaming. I dont downvote comments unless they are straight out offensive with no other context. Usually they are downvoting me with "go be negative somewhere else" or classic "don't you know what alpha is?

But if you think there is no pressure on dayz devs, you would be very wrong. Because Dayz has much more potential than initial money they made selling alpha. It sold more than 2 milion copies It may seem like a lot of money They need to think about the future. If dayz devs keep thier promise and make a playable game on the end, its means multimilion community of supporters.

People that will buy new content that you put up. I think there is no malicious intent here from the dayz devs.

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I think they are working hard every day. I believe that Rocket wants to make the best game possible with so much stuff in it that it might end clogging up the basic gameplay of the game.

I question more what they are choosing to implement than thier dedication. Cuz a lot of stuff, I think, allready in the game has little or no impact on basic gameplay The bigger picture is playing more of a role in what they are implementing these days I fucking HATE this early access trend, and it's so successful.

Everyone bitches about bugs but BEGS to play unfinished games People keep buying Early Access games. I bought DayZ, but honestly, I don't even play it anymore, I don't have it installed, it's just not even remotely close to being finished. The development is SO SLOW. I expected quite a bit more to be implemented by now. Honestly, I'm not sure I'll ever purchase another Bohemia product.

Even released they all feel like extended betas. If they fuck up DayZ and just leave it in it's current shitty state, I will most definitely not be buying Bohemia in the future, and I'm pretty sure a lot of gamers are right there with me.

Honestly they should just open it up to modders, so we can finish the game for them. They're just developing WAY too slow, and modders can do it faster.

They need to open up this game to mods ASAP, that's what MADE the original DayZ remarkable in the first place. When people talk about playing DayZ, they're usually talking about playing one of the MODDED versions of DayZ mod. Make no mistake, neither Bohemia nor Rocket truly made DayZ what it was today, at least not single handedly, it was the modders.

No doubt in my mind. This article reminds me that I have a Journalism degree and could easily put it to use. Time to take the bull by the horns. How much money is the gaming market? Do you not want to read good stuff on your favorite subject?

It is pretty badly written; a typo in the intro banner is pretty hard to forgive, and there were more than a few throughout.

Plus, some of the speculations were pretty far-fetched. That's the difference between a comment on social media and being the author of an article. I agree he's being nit-picky, but it tends to lower your credibility even further when a lot of your basis is speculation. The standards I hold to an article on a journalism site are different from a swiftly typed reddit post I wrote at 8 in the morning ;D.

I remember seeing that in-game picture of the guy with a gun to his head posted on this sub-reddit. I thought the article was okay, ties together a lot of recent news into a decent synopsis and makes some fair points regarding the development process. Was the financial speculation at the end really necessary though?

I would have thought someone would need access to the company's financial records to be able to make those sorts of claims without being potentially highly misleading tbh.

Speculation based upon success must be one of the most common speculation trends in the history of humanity? Mind you am I only speculating? To make things clear: There is no confirmation of Bohemia going public on a stock exchange, it's what seems to be "possible" in the future when you see how quickly this studio is growing it's just a matter of time. The development team now stands to employees, it's mid-way of the "Battlefield 4" development team size and DayZ is only in alpha stage.

In comparison, DayZ sold in 2 months what Battlefield 2 sold in 1 year source. So yeah, you can say there is a lot of speculations and inaccuracies where are we wrong?

And I didn't even mentioned a possible console port Dean was approached by Sony and Microsoft at E3 , the game wasn't even out What's the point in comparing sales figures with a game that came out nine years ago? The PC gaming market was an entirely different economy NINE years ago.

Why not compare it if such comparisons must be made to the current title, Battlefield 4? Because DayZ isn't a AAA title and there was no marketing around the alpha release of the game. Also, Battlefield 2 was released on PC only, multiplayer oriented. The marketing was about TV ads, sponsored youtubers reviews, proper marketing campaigns etc What I wanted to point out was the potential of the game.

But yeah I agree, the gaming market wasn't the same as 9 years ago. I guess my main point was that the comparison isn't a good one and doesn't really imply anything.

Crysis was a flop, maybe Bad Company 2 but still multi platform. I happened to think that was a pretty astute observation when I realized BF2 was PC only as well. The only reason they would need to go public is if they needed a big chunk of money to hire a ton more devs. If they keep getting solid sales and don't out grow their capabilities there is no reason to go public as for a whole bunch of money.

Plenty of big successful companies never go public, see Valve and Mojang as examples. While Mojang is definitely low population it is none the less a highly successful company. The whole article is written like it's based on insider informations, but in reality it's based only on a few interviews Rocket made and you misunderstood them. For example, Bohemia acquired 3 smaller companies long before DayZ. Only Bratislava team was acquired after the success of standalone.

Also only 70 people are working on DayZ. Dean says it at the first paragraph. The studio as in Bohemia Interactive Studios, not the DayZ team. Those people include the devs for ArmA 2, 3, Take On Mars and DayZ.

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Then simply click on your username on Reddit, go to the comments tab, scroll down as far as possible hint: I would even go as far as to say it might actually be in their job description. Some of them might even have degrees specializing in just that. Big props to Bohemia too, realizing much of their recent success is due to Rocket and the mod DayZ. They were smart enough to absorb him into their dev team much unlike Blizzard with Icefrog. A small amount I believe, he also retains creative control over the IP.

All I know is that it says 'Created by Dean Hall' in the bottom of the main menu, which means he requested 'Top Billing'. Who knows what kind of deal they made with him. I'm sure he didn't just give his baby away. Poorly written article, but it sums up some of the difficulties and expectations for the team pretty well. The redundancy of the workers comment is a bit overstated as well. More likely they would move on to another project.

Yeah but this is a very thin rope they are walking on…There is always a risk of not meeting everyones expectations and not everyone has the patience to wait several months for a simple sound bug fix. They should dedicate some of these new people to just making new clothes. I've become bored of seeing all the same clothes on survivors. There should literally be hundreds of clothing items. Hats, boots, pants, whatever!

It would allow players to express themselves in thousands of ways. Aslong as it stays a fairly good company that isn't interested in expensive DLC plans and micro transactions, but instead is more inclined to release solid games and decent expansions. Geez man does that mean I have put more hours in spamming the Left mouse button Giants are more than welcome to have a read!

And small people and come to think of it medium people Dude, what are you doing? Just strolling back into your thread after abandoning it for over a week like it's no big deal? Like your thread still wants you in its life? How full of yourself are you? Your thread has moved on to other people. Like everyone else I bought Arma2 for the DayZ mod and it was the gateway drug to playing Arma2 and now playing Arma3.

I love all these game now but I do want DayZ to differentiate itself more from the other two. To me DayZ is a trinity of ideas: The new guns and grenades are welcome additions to DayZ but that is Bohemia still creating pieces of a mil sim.

The hunting definitely feels like DayZ to me I can't wait for DayZ to further distance itself from the Arma series in terms of ambience and mission. It needs some way to better capture the horror aspect. I know they are probably tied down right now as the zombie AI needs to be spot on What caused horror in the mod?

I'm going to think about that for a bit and reply back. Some of those things need to be translated over, as well as new ways to darken this game.

This game has lost any sense of the horror elements because we have explored the world too much. We are all experts on the game and all of its mechanics. Now Chernarus is in a binary star system or something because anytime the sun is about to set a new sun pops up in the middle of the sky.

Darkness is an important part of survival horror games because the dark is hard wired into us to be scary. We need to be afraid of the dark because predators with better vision can be hiding in the dark. We need to be more alert as a result. Fear leads to heightened alertness. Yes, I think forcing darkness would help a lot. Getting the dark back with a little less pitch black I think the world being over-explored too is on point.

I think random events and built encampments would help bring that wonder back. If it is night time you should spawn with some glow sticks like what happens in Wasteland mod for Arma3. Carrying glow sticks was the easiest way in the mod to see at night. And glow sticks have different ranges, if you pick the correct one it didn't make you a huge beacon from a mile away. But there was a trade off you couldn't see as far. Night was always my favorite time to play. The biggest thing they can do for DayZ is adding night back so there is more variety, in my opinion.

Some good suggestions on how to bring back the horror element. Enforce darkness on server, ambience through music and sounds DayZ Namalsk did excellent with one's sense of dread I think things like birds flying out of an area of trees when a player runs near would really create some paranoia.

Chenaurus, even now, feels too clean I'd love too see a random aftermath scene generated on an MSR where something horrible went down Things like the dead soldiers at the airfields made it a bit more frightening. I think dead bodies just vanishing also takes away from the fear a bit. If someone dies they need to have the persistence of staying there until something is done with them Imagine if someone set up a dead body on a park bench Heck even discovering a recently deceased player puts the fear in you because something violent happened within your proximity.

The best I've ever seen ambient music baked into a game was with S. Groups and gathering areas sometimes had radios that would play odd Russians music and some A. Really made the game awesome. If I could get a CD player in DayZ and find some CDs I'd play it all the time. The zombies in the mod, while goofy looking while sprinting and slapping at you, look absolutely fantastic when walking.

Does anyone else think it'd be extremely stupid to invest in Bohemia now? If they were public when the mod first came out April then it would have been great, but I feel that DayZ's success would only give it a temporary boost, for when Rocket leaves and the game inevitably begins to stagnate they may not have another ace up their sleeve like Dean Hall. I believe Dean said he was stepping down from leadership, but not all together.

I think Dean has a crazy vision in his head, and the tean will continue to refer to that throughout the entirety of developement. Hes stepping down to form his own company, why would you believe for one second that he would offer any advice on the future of DayZ? He's realized they made fundamental mistakes at the start of DayZ, and he realizes they are in too deep to start over Never again will i fall for that con.

I actually regret buying DayZ SA. Even now it's still nowhere near the level Arma3 Alpha was on initial release. This article did get one thing right, Bohemia has no idea how to handle a large development crew, which is why SOE and H1Z1 will crush DayZ. They've already confirmed H1Z1 having optional monthly fee membership benefits and while selling cosmetics and boosts in PS2 which I have almost hours in doesn't break the game, for a survival game it's a pretty big deal if you can buy camo clothing with your wallet.

It'll be a solid alternative for some and great for console players but I don't see it being much else. It's not that big of a deal as if it happened in DayZ as H1Z1 seems more arcadey, but seriously, any type of F2P model for a survival game is bad, be it boosters, cosmetic, resources Look at games like League of Legends, all the hardcore DOTA fans equivilent to DayZ fans said the same thing about it when comparing it to DOTA Hell they still say it.

The fact of the matter is maybe todays current hardcore DayZ fans wont like it, but it will be a huge success if SOE pulls it off properly. With zombie genre becoming more mainstream with things like The Walking Dead its easy for your average person to jump into H1Z1 and understand whats going on.

If you've played PS2 for over 1k hours then they must know what they are doing, even if you arent happy with every decision they make. Im willing to bet the number of games you've played over hours in your lifetime you can count on one hand. That says something to me. Also who cares if people can buy camo, which i doubt they will be able too Now if only BI could actually do some god damn work on A3. Still waiting for bipod functionality over a year later, Bohemia.

A lot of it seems like work done in the areas we don't want to see work done, though. We could easily do without Zeus, while a lot of the most sought-after tickets have seemingly gone ignored. AND we still have that horrible action menu. Not sure how that made it into A3.

It's not about whether it has been modded or not. Bipods are pretty much a standard for Arma and it was something which should have been included with the game upon release. You should not need to have a mod downloaded just to get bipod functionality. It is something that NEEDS to be in vanilla.

I'm pretty sure I speak for a lot of people when I say we would rather have more actual content over a game mode like Zeus. The number of weapons and vehicles is paltry, the number of maps is laughable, there are entire avenues of gameplay like under water and air combat which can be explored, and better AI mechanics.

To name some I would take any one of these over Zeus in a second. That might be the case or they could potentially change the face of the monsters in the development world? But it's an MMO nonetheless. You could technically venture so far as to call it an "MMORPG. MMO means several hundred if not thousands of player together in the same persistent world. If anything, the quality is increasing, taking into account they are still updating Arma 2, have a few years of development planned for ArmA 3, and DayZ isn't even finished.

Virtual Battle space , VBS3, which is used by the ARMY, and I believe Air Force in some instances. Now all they need is their own digital distribution platform and BohemiaOS. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. By signing up, you agree to our Terms and that you have read our Privacy Policy and Content Policy. Log in or sign up in seconds. Submit a new link. Submit a new text post.

SA Suggestions Credits WIKI Game Mechanics This subreddit is for the purpose of discussing the DayZ standalone game as well as the mod for Arma 2. Should I come back to play again? Posting guidelines Be nice. Thats my first spawn point today on DUG, will the rest be as beautiful?

Returned after 2 years absent. Was greeted with this as my first spawn. The lumber mill location in real life contains a factory named: This is an archived post. You won't be able to vote or comment. DayZ is probably the the reason most Arma 2 copies were sold. That's the core of wasteland. Wastelands is a much better game than dayz standalone at the Moment, especially i44 that rocks..

You've clearly completely missed the point of DayZ. It was a pretty awesome hour, and the movie-like ending just capped it off. Cheers for the feedback man! You can look at it two ways: The devs have no pressure because the game is already a "success" and they've already made millions from it. The incentive for them to complete the game isn't really there. They've made the money already. They can realistically drag their feet and never complete it and still walk away with the cash.

The devs have enormous amounts of pressure and force the game through completion. This either pans out well, or goes into the path of Duke Nukem Forever. Try not to downvote me just because I'm being negative about it. I would express what i think but usually i just get downvoted with "its alpha" comment. Anyone can write something. I'm a write and gamer not a type setter! Lots of speculations and inaccuracies. In comparison, DayZ sold in 2 months what Battlefield 2 sold in 1 year source So yeah, you can say there is a lot of speculations and inaccuracies where are we wrong?

And HL2 is 9 years old so maybe it's not THAT long ago. Yes I am poor Makes it read like it was rushed. They don't exist, there is no value. Just read the feedback I'm getting lol! And how EA charged customers for the DLC on extra clothes A big company like Bethesda manages to be pretty fair to everybody. While people like EA and Ubisoft seem to be heading in a less noble direction. An article for giants?

And also Chernarus once was a planet in this solar system. The sun would set. Plus you could use glow sticks to set traps or scare people. This is by no means complete but it's a start. Here's what makes the vanilla mod ominous and scary to me: I love playing at night with chemlights. I love seeing military zombies at bases and crash sites, doctor zombies at hospitals, and civilian zombies in residential areas.

I haven't played SA in a bit, does it get really foggy in SA like it sometimes does in vanilla mod? It's pretty disappointing how they've ignored the majority of improvements A3 had made.

Preparing for downvotes for truth. Now look at it, the largest online game in history as far as i know in terms of players. No bipods yet though. I will not deny optimization, though.

I am glad to see them making headway on that front. They made software for the US government. Where did you get that? Then you're the next Valve. Posts are automatically archived after 6 months.

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